Delivery

Update the link information for a Gameserver

post
Body
ipstringRequired
hostnamestringRequired
platformstringRequired
versionstringRequired
Responses
chevron-right
200

OK

application/json
update_avaliablebooleanRequired
latest_versionstring · nullableOptional
post
/v1/delivery/gameserver/link

Retrieve the queue of commands to execute for a Gameserver

get
Responses
chevron-right
200

OK

application/json

Represents a command to be executed on a Gameserver

attempt_idstring · flake-idRequiredExample: 411486491630370816
steam_idstring · steam-idOptional

A 64-bit Steam account identifier. Accepts string or numeric format.

Example: 76561197960287930
minecraft_uuidstring · nullableOptional

The Minecraft UUID of the customer, if applicable.

customer_namestring · nullableOptional

The name of the customer, if applicable.

commandstringRequired

The command to be executed.

online_onlybooleanRequired

Indicates if the command should be executed only if the customer is online (Connected to the gameserver)

queued_atstring · date-timeRequired

Represents when the command was queued.

get
/v1/delivery/command-queue

Retrieve the queued commands, while supplying the online players for a gameserver

post
Body
steam_idsstring · steam-id[] · nullableOptional

A 64-bit Steam account identifier. Accepts string or numeric format.

Example: 76561197960287930
minecraft_uuidsstring[] · nullableOptional
customer_namesstring[] · nullableOptional
Responses
chevron-right
200

OK

application/json

Represents a command to be executed on a Gameserver

attempt_idstring · flake-idRequiredExample: 411486491630370816
steam_idstring · steam-idOptional

A 64-bit Steam account identifier. Accepts string or numeric format.

Example: 76561197960287930
minecraft_uuidstring · nullableOptional

The Minecraft UUID of the customer, if applicable.

customer_namestring · nullableOptional

The name of the customer, if applicable.

commandstringRequired

The command to be executed.

online_onlybooleanRequired

Indicates if the command should be executed only if the customer is online (Connected to the gameserver)

queued_atstring · date-timeRequired

Represents when the command was queued.

post
/v1/delivery/command-queue

Mark commands as executed in bulk

delete
Bodyobject[]
attempt_idstring · flake-idRequiredExample: 411486491630370816
Responses
delete
/v1/delivery/command-queue

No content

Mark a queued command as executed

delete
Path parameters
attemptIdstring · flake-idRequiredExample: 411486491630370816
Responses
delete
/v1/delivery/command-queue/{attemptId}

No content

Mark commands as executed in bulk via a POST request

post

Mark commands as executed in bulk via a POST request. Some HTTP clients don't support bodies in DELETE requests, so for compatibility we have a POST route. Please use the DELETE route if your HTTP client supports it.

Bodyobject[]
attempt_idstring · flake-idRequiredExample: 411486491630370816
Responses
post
/v1/delivery/command-queue/acknowledge

No content

post
Bodyobject[]

Represents a single game server event entry in a report.

eventstring · enumRequired

Represents the types of events that can occur on a game server.

Possible values:
timestampstring · date-timeRequired

When did this event occur.

Responses
post
/v1/delivery/events

No content

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